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Virtual Reality is Taking Over the Gaming Industry

Just one year ago, the idea of virtual reality -- or simulated 3D worlds we view through special goggles strapped to our face -- seemed like an outlandish concept. Today, it's starting to come into its own.

At the annual Game Developers Conference in San Francisco this week, game makers, developers and some of the tech industry's largest companies will be in attendance to discuss their latest hardware and software designed to transport players to virtual environments.

What makes this year different? Hollywood has used the idea in its movies for decades. Even the technology industry has created prototypes to show from time to time. Now, we're finally expecting to see high-profile VR devices move closer to consumer products. GDC marks the one of the biggest meetups when we will likely get a glimpse of the devices that will eventually land in people's living rooms.

At last year's show, Sony unveiled its first virtual reality device for video games. Until then, virtual reality looked like a niche, a sideshow to the $77 billion dollar industry. With Sony's device, code-named Morpheus, virtual reality became a star of the show.

Shortly after, Facebook bought industry posterchild Oculus VR for $2.3 billion. That acquisition signaled to tech companies everywhere that VR wasn't going to lose its sheen after sucking up millions of dollars in investment, as it did in the early '90s before fading back into science fiction.

"Because Facebook is behind it, I think people will keep plugging away unit they get it right," said Michael Pachter, an analyst at Wedbush Securities.

A whirlwind of activity has followed. Mobile giant Samsung has introduced $250 VR goggles that cradle its Galaxy-brand of smartphones, and Google has parlayed a strange cardboard DIY headset project into VR partnerships with LG and toymaker Mattel. Even Microsoft has some skin in the game, albeit with a so-called augmented reality headset called the HoloLens, which was unveiled in January and can overlay 3D images onto everyday scenes.

Droid Commander

The 50 Most Anticipated Video Games of the Year

Given the nature of the game industry these days, it’s too early to read much in the way of trends from this list. Many games that we’ll see in 2019 have yet to be announced, or do not have a firm release date. Even so, it’s encouraging to see a measure of variety in this list, which encompasses franchise shooters, roleplaying games, adventures and a few oddities.

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The games are:Age of Wonders: Planetfall;  Ancestors: The Humankind Odyssey;   Animal Crossing;   Anthem;  

Ape-Out;   Atomic Heart;    Babylon’s Fall;

BioMutant;   Bloodstained: Ritual of the Night;   Code Vein;    Conan Unconquered;     Control;   Crackdown 3;   Devil May Cry 5; and The Division 2

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Reviews

Everything You Need to Know

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Anthem Review

January 25, 2025

By James Duggan I've played far too many games like Anthem, an online RPG that only makes good on its promise of meaningful multiplayer gameplay and progression after you’ve labored through its long-winded and repetitive story quests. These pitfalls don’t have to be synonymous with shared-world shooters, MMOs, or online ARPGs, but here we are again. Anthem's endgame is surprisingly fun since its already excellent combat is reinvigorated by interesting loot and challenging gameplay later on. Unfortunately, there simply isn't enough of this kind of content to make it worth the wait, and what's here is inconsistent in terms of polish, clarity, and balance. Anthem, as it stands now, is an adventure best saved for a later date.

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